DMA 231 - 3-D Animation II
Students work with character motion and advanced animation techniques.
Prerequisite(s): DMA 130 or DMA 230 at BC with a C- or better, or instructor permission.
- Describe and use 3D animation software hierarchies.
- Provide examples of high-fidelity images created by advanced rendering engines and explain the differences to those created with a standard rendering engine.
- Create beginning to intermediate character set-ups (rigs) in a 3D application.
- Explain and apply both smooth and rigid skinning when connecting a 3d mesh to a joint structure.
- Fully implement the 12 animation principles in actual examples.
- Create intermediate to advanced shading networks in a 3D application.
- Create believable human and animal motion in an animated example.
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