May 24, 2024  
2017-18 Catalog 
2017-18 Catalog [ARCHIVED CATALOG]

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DMA 111 - Game Culture & Interactive Worlds

5 CR

Game Culture & Interactive Worlds provides an overview of gaming and real time interactive simulations. Includes sections on history, aesthetics, design, technology, narrative, middleware, marketing, artificial intelligence, world building, culture, social issues, and ‘serious’ games. Also provides a broad framework for understanding video game technologies and communications in multi-user online worlds.

Recommended: ENGL 101 .
Course Outcomes
Identify and describe key elements of game history. Differentiate and describe categories of games by genre, technology, and player interaction Identify and explain motivational reasons why people play interactive electronic games Identify and discuss social, cultural and ethical issues pertaining to multi-user interactive environments Describe common entertainment principles for effective audience engagement in theater, film, and interactive game experiences Provided with specific design criteria, construct a simple game experience using basic interactive development tools. Define and differentiate between the following concepts: environmental storytelling, world building, and transmedia. Describe the characteristics, applications, social implications, and expanding role of artificial intelligence within interactive environments

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