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2020-21 Catalog [ARCHIVED CATALOG]
Courses
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Quarterly Credit Classes are available online, where you may filter class offerings by subject, time, day, or whether they are held on campus, online or are hybrid classes.
& = Common Course Identifier
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Dance An asterisk (*) indicates a performance class. Use of performance classes in the distribution area of the Arts & Science transfer degree is limited to 5 credits.
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Data Analytics |
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DA 460 - Data Analysis with Software and Programming 5 CR
This course introduces modern software and programming languages for effective data analysis, such as R and Python. Students will learn how to configure software environment, apply programming concepts, build statistical models, and write code to analyze data sets.
Prerequisite(s): BA 240 with a grade of C or better, and
PROG 108 with a C or better, and
admission into BAS Data Analytics program, or permission of instructor
Course Outcomes
- Choose appropriate techniques to access data
- Utilize appropriate program packages
- Design and create functions and procedures
- Implement programs to build appropriate application models
- Create relevant output and graphs
- Debug, organize, and comment code
- Interpret results and clearly state conclusions in reports and presentations with close attention to detail
Find out when this course is offered
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Database Administration |
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Diagnostic Ultrasound |
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Digital Media Arts |
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DMA 225 - Game Design Fundamentals 5 CR
In this course, students will gain a foundational knowledge of the game design pipeline. Students will gain hands on experience implementing the elements of various game design techniques using paper prototypes. An emphasis on team projects and presentation skills will be covered in this course.
Note: This course used to be offered as DMA 140, is being shifted to a 200 level course because this new design is considered a 200 level course. Foundational components will be included in this new course, with the addition of more advanced topics.
Recommended: Recommended to complete the core 100-level requirements before taking this course. Prerequisite(s): None.
Course Outcomes - Experiment with various game mechanics
- Identify and apply the principles of game design
- Develop and test a paper game prototype
- Critically analyze the design of a game.
- Describe and construct a game design document.
- Collaborate in a group to organize and design a game prototype
Find out when this course is offered
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